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Dota Releases Latest Patch— Here’s What You Should Watch Out For

Dethan Dario
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We’re just a few weeks away from The International 10 and Dota 2 has once again dropped a massive update!

Valve announces the official release date of Dota 2 gameplay patch 7.30

Dota 2 patch 7.30 is right at our doorsteps and it’s introducing some new crazy changes.

As expected since Dota 2 Nemestice Battle Pass update, fans already had multiple suspicions on massive adjustments to redefine the meta.

With the new patch, here’s what everyone should be expecting!

General Changes

  • Captain’s Mode second pick phase is changed from Dire/Radiant/Dire/Radiant to Dire/Radiant/Radiant/Dire (assuming Radiant is first pick)
  • Multiple Critical Strike procs are now rolled from strongest to weakest and will stop rolling once a proc occurs (this results in the same DPS but is less likely to have multiple crits in a row or multiple attacks without a crit.)
  • Cooldown Percentage Reduction no longer stacks (Sources of flat cooldown reduction still stack)
  • Increased HP Regen of all heroes with 0 HP Regen to 0.25
  • Water Rune healing reduced from 80HP to 40HP
  • Second Roshan no longer drops cheese
  • Neutral Creeps now drop 5 neutral items per tier

ITEM CHANGES: Neutral Items and Regular Items

Ever since its introduction in the game, the neutral has already dictated every match’s ending. While skills are definitely required, the arrival of neutral items gave players either an advantage or otherwise.

With Path 7.30, some have been removed although some have been added as replacements.

Here are the changes in neutral items:

  • FADED BROACH: Removed Item
  • IRONWOOD TREE: Removed Item
  • IMP CLAW: Removed Item
  • ILLUSIONIST’S CAPE: Removed Item
  • MINOTAUR HORN: Removed Item
  • ORB OF DESTRUCTION: Removed Item
  • BALLISTA: Removed Item

Neutral Item Reworks and Additions:

  • PIG POLE
    • New Tier 1 Item
    • Grants +6 to all stats
    • Active: Pig, Out! Turns the owner into a pig for 4 seconds and grants +10% movespeed. Cooldown: 25s. Mana Cost: 50
  • TUMBLER’S TOY
    • New Tier 1 Item
    • Grants 200 Mana
    • Active: Vault. Propels your unit forward 300 units. CD: 30s
    • Goes on a 3s cooldown when receiving player based damage
  • BRIGAND’S BLADE
    • New Tier 2 Item
    • Grants +10 Damage and +10 Attack Speed
    • Passive: Dark Mercy. When attacking an enemy, deals +7 damage for each 10% HP the enemy is missing
  • FAE GRENADE
    • New Tier 2 Item
    • Grants +20 Movement Speed
    • Active: Shadow Brand. Throws a Bomb to an enemy within 900 range dealing your attack damage and applying a debuff that provides vision of the unit and deals 20dps for 7 seconds. Cooldown: 20s Mana Cost: 25
  • BLAST RIG
    • New Tier 3 Item
    • Grants 8 armor
    • Passive: Hair Trigger. The next time you get attacked by a hero within 300 range, explode dealing 300 damage to all enemies within a 300 radius and applying a 100% blind for 2.5 seconds. Cooldown: 20s
  • ASCETIC’S CAP
    • New Tier 4 Item
    • Grants 300 Health and 10 Health Regen
    • Passive: Endurance. Whenever a debuff from a player controlled source would be applied to the owner, grant 50% Status resistance for 3 seconds. CD 30s
  • WITCHBANE
    • New Tier 4 Item
    • Passively causes your hero to deal extra magic damage to its target equal to 4% of its max mana on attack
    • Active: Dispel. Dispels all enemies and allies within 300 radius. Cast Range: 500. Mana Cost: 75. Cooldown: 20s
  • ARCANIST’S ARMOR
    • New Tier 5 Item
    • +5 Armor, +20% Magic Resistance
    • Passively grants +5 armor and +20% Magic Resistance to all allies in a 900 radius
    • Active: Mega Shield. Gains a 35% damage reflection aura in a 900 radius affecting allied units for the next 5 seconds. Cooldown:20s (Does not affect illusions)
  • CHIPPED VEST
    • HP Regen reduced from 5 to 4
    • FAIRY’S TRINKET
    • Bonus Health reduced from 100 to 75
  • POSSESSED MASK
    • Lifesteal rescaled from 7% to a flat 7HP per attack
    • TRUSTY SHOVEL
    • Dig Cooldown reduced from 55 to 50
  • ENCHANTED QUIVER
    • Bonus Damage decreased from 300 to 200
    • Cooldown decreased from 5s to 4
  • CEREMONIAL ROBE
    • Debuff is no longer visible if enemies don’t have vision of its holder
  • FLICKER
    • Cooldown increased from 4 to 5s
    • Now blinks in place if the owner received damage in the last 3 seconds
  • SPIDER LEGS
    • No longer considered a boot
    • Movement Speed Bonus reduced from 65 to 25
  • STORMCRAFTER
    • Stormcrafter no longer triggers if the holder is invisible to the target
  • FALLEN SKY
    • Cast Range reduced from 1600 to 1200

Regular Item Changes:

  • AEON DISK
    • Bonus HP reduced from 300 to 250
    • Aeon Disk Cooldown increases by 20s every time it triggers up to 165s. Cooldown: 105/125/145/165s
  • ABYSSAL BLADE
    • Bash bonus damage increased from 100 to 120
  • AETHER LENS
    • Mana Regeneration bonus reduced from 3.0 to 2.5
  • ARCANE BLINK
    • Ability Cooldown Reduction increased from 25% to 30%
  • ARCANE BOOTS
    • Replenish Mana mana restored increased from 160 to 175
  • BOTTLE
    • Health Restored reduced from 115 to 110
    • Mana Restored reduced from 65 to 60
    • Restore time increased from 2.5 to 2.7
  • DRUM OF ENDURANCE
    • Strength and Intelligence bonuses increased from 6 to 7
  • ENCHANTED MANGO
    • Cost reduced from 70 to 65
  • EUL’S SCEPTER OF DIVINITY
    • Mana Regen reduced from 3.5 to 2.5
  • FALCON BLADE
    • Bonus Attack Damage increased from 10 to 12
    • Bonus Health increased from 175 to 200
  • GLEIPNIR
    • Bonus Intelligence increased from 20 to 24
    • Bonus Strength and Agility increased from 12 to 14
    • Projectile Speed increased from 1750 to 1900
  • HELM OF THE OVERLORD
    • Reworked Recipe. Now requires Helm of the Dominator, Vladmir’s Offering and a 1000 gold recipe (Total cost increased from 6000 to 6050)
    • Bonus Stats reduced from +20 to +8
    • Now can only dominate 1 creep
    • Creep Movement Speed increased from 380 to 400
    • Creep Bonus Attack Damage increased from 25 to 80
    • Creep Bonus Armor increased from 4 to 8
    • Now also grants Vladmir’s Aura (+3 armor, +1.75 Mana Regen, +18% damage, +15% Lifesteal in 1200 radius)
  • HURRICANE PIKE
    • Hurricane Thrust duration increased from 5s to 6s
    • Hurricane Thrust max attacks increased from 4 to 5
  • MAGE SLAYER
    • Recipe Reworked: Now requires Oblivion Staff + Cloak + 400g Recipe. (total gold cost reduced from 3250 to 2400).
    • Grants +20% Magic Resist, 20 damage, 10 Intelligence, 15 attack speed and 2 mana regen
  • ROD OF ATOS
    • Bonus Intelligence increased from 20 to 24
    • Bonus Strength and Agility increased from 10 to 12
    • Projectile Speed increased from 1750 to 1900
  • SANGE
    • Status Resistance reduced from 16 to 12
  • SENTRY WARD
    • Replenish time decreased from 75 to 70
    • Duration reduced from 8 minutes to 7
  • SILVER EDGE
    • Recipe Reworked. Now requires Shadow Blade + Crystalys + 350g recipe. (Total cost decreased from 5650 to 5300)
    • Now Grants +60 damage, +40 Attack Speed, and a 30% chance of 160% critical damage.
    • Attacks breaking out of invisibility now deal a guaranteed 160% crit with 175 bonus damage
  • SMOKE OF DECEIT
    • Increased Max Stock from 2 to 3 (Starting stock is still 2)
  • WIND WAKER
    • Recipe reduced from 1600 to 1300 (Total cost reduced from 7125 to 6825)
  • WITCH BLADE
    • Damage per tick reduced from 1x int to 0.75x int
    • Duration increased from 3s to 4s
    • Fixed interaction that caused Witch Blade to give permanent True Strike against magic immune targets

Massive Hero Changes: Patch 7.30’s Nerfs and Buffs

In the previous patch, we have witnessed how buffed heroes defined the meta. With the arrival of this new patch, here’s what you should be expecting in draftings.

  • ABADDON
    • Strength changed from 23 + 3.0 to 22 + 2.8
    • APHOTIC SHIELD
    • Cast Range increased from 500 to 550
    • TALENTS
    • Level 20 Talent -15% Cooldown Reduction replaced with +100 Aphotic Shield Health
    • Level 25 Talent +180 Aphotic Shield Health replaced with -1 Curse of Avernus Attacks Required
  • ALCHEMIST
    • UNSTABLE CONCOCTION
    • Cooldown reduced from 16s to 13s
    • Mana Cost rescaled from 90/100/110/120 to 100
    • BERSERK POTION
    • Now additionally grants 30 bonus movement speed
    • TALENTS
    • Level 10 Talent -6s Unstable Concoction Cooldown replaced with +125 Unstable Concoction Radius
  • ANCIENT APPARITION
    • COLD FEET
    • Cooldown increased from 10/9/8/7 to 12/11/10/9
    • ICE BLAST
    • Cooldown increased from 40 to 60/50/40
    • TALENTS
    • Level 15 Talent +12 HP Regen replaced with +150 Cold Feet Break Distance
  • ANTI-MAGE
    • Strength Gain increased from 1.3 to 1.6
    • Reworked Shard: Counterspell now also passively grants a 900 range offensive aura reducing enemies’ magic damage by 10%. Grants triple the effect to enemies within 300 range
    • BLINK
    • Fragment Scepter now has 3 charges (25s recharge time)
    • TALENTS
    • Level 10 Talent +15 Attack Speed replaced with -1s Blink Cooldown
    • Level 15 Talent +8 armor replaced with +0.7s Mana Void Stun
    • Level 20 Talent +1s Mana Void Stun replaced with +250 Blink Cast Range
  • ARC WARDEN
    • MAGNETIC FIELD
    • Shard slow increased from 20% to 30%
    • TALENTS
    • Level 15 Talent +12% Cooldown Reduction replaced with +8 Armor
    • Level 15 Talent + 40 Attack Speed replaced with +40 Magnetic Field Attack Speed
    • Level 20 talent +100 Attack Range replaced with +40 Flux Damage Per second
  • AXE
    • Reworked Shard: Now causes Counter Helix to apply a 6s stacking debuff that reduces attack damage by 20% and increases Counter Helix chance by 10%
    • TALENTS
    • Level 10 Talent +9 Strength replaced with +12% Magic Resistance
    • Level 15 Talent +300 Health replaced with +30 Counter Helix Damage
  • BANE
    • BRAIN SAP
    • Mana cost decreased from 120/140/160/180 to 100/120/140/160
    • Cast Range increased from 600 to 625
    • NIGHTMARE
    • Now deals 15/20/25/30 Pure damage per second to enemy nightmared targets
    • FIEND’S GRIP
    • Cast Point reduced from 0.4 to 0.2
  • BATRIDER
    • STICKY NAPALM
    • Bonus Damage increased from 6/12/18/24 to 7/14/21/28
    • FIREFLY
    • Damage rescaled from 10/30/50/70 to 20/35/50/65
    • Cooldown increased from 40/38/36/34 to 46/42/38/34
  • BEASTMASTER
    • Aghanim’s Shard Call of the Wild Hawk can now be unit targeted, which will cause the hawk to move in the direction of the target and cast dive when/if in range
    • CALL OF THE WILD BOAR
    • Attack damage increased from 16/32/48/64 to 20/35/50/65
    • CALL OF THE WILD HAWK
    • Vision increased from 600/700/800/900 to 750/800/850/900
  • BLOODSEEKER
    • THIRST
    • Now heals half the amount on denies
    • Health threshold increased from 75% to 80%
    • TALENTS
    • Level 10 Talent +7 armor replaced by +10% Bloodrage Spell Amplification
    • Level 15 Talent +15% Lifesteal replaced by +10% HP Rupture Initial Damage
  • BOUNTY HUNTER
    • SHURIKEN TOSS
    • Cooldown reduced from 8 to 5
    • Damage reduced from 150/225/300/375 to 80/120/160/200
    • Mana cost reduced from 120/125/130/135 to 50/60/70/80
    • Cast Range rescaled from 400 to 375/425/475/525
    • Scepter no longer reduces cooldown
    • Scepter Cast Range increased from 650 to 700
    • TRACK
    • Now also causes Shuriken Toss to deal 1.4/1.7/2.0x damage
    • JINADA
    • Can now be toggled to disable autocast.
    • TALENTS
    • Level 10 Talent +20 Movement Speed replaced with +2s Shadow Walk Slow
    • Level 15 Talent +275 Health replaced with 50% Track Bonus Move Speed to allies
    • Level 20 Talent +50 Attack Speed replaced with Track grants ground vision around the target
    • Level 25 Talent 40% Evasion replaced with 2 Shuriken Toss Charges
  • BREWMASTER
    • Void Brewling Base Attack Damage reduced from 45-55/65-75/85-95 to 45-55/55-65/65-75
    • Void Brewling Base Attack Time improved from 1.35 to 1.2/1.0/0.8
    • Void Brewling now inherits Brewmaster’s Attack Modifiers (e.g: Maelstrom’s Chain Lightning, Skadi’s Cold Attack, Basher’s Bash, etc.)
    • DRUNKEN BRAWLER
    • Passive dodge chance increased from 10/15/20/25% to 15/20/25/30%
  • BRISTLEBACK
    • VISCOUS NASAL GOO
    • Base Slow reduced from 20% to 15%
    • Scepter Radius reduced from 900 to 800
    • Scepter max Stacks reduced from 8 to 7
    • WARPATH
    • Stack duration increased from 14 to 16
  • BROODMOTHER
    • SPIN WEB
    • Now grants Broodmother and her spiderlings movement speed based on the health of the unit. (Grants the full amount at 100% health and 0% when the unit is at 20% health or less)
    • SPAWN SPIDERLINGS
    • Mana Cost increased from 100 to 120
    • Damage reduced from 300/370/440 to 240/320/400
    • SPINNER’S SNARE
    • Reworked Scepter. Vector Targeted. Broodmother creates a 900 width invisible web line that takes 2 seconds to form. Enemy Heroes that cross the web line will make it visible and become rooted after 0.25s of 100% slow. They will also be visible in fog and receive 100dps for 4 seconds. Broodmother’s team is notified in the Minimap whenever someone trips in a Web line. Multiple Heroes can trip on the same line until the duration expires, but illusions don’t trigger it. Maximum of 5 Snares can be active and Snares can’t be cast overlapping another. 2 Charges: Mana Cost: 100. Cooldown: 20s. Cast Range: 600
    • TALENTS
    • Level 20 Talent +15 Spider Attack Damage replaced with +50% Spiders Damage to buildings
  • CENTAUR WARRUNNER
    • HOOF STOMP
    • Stun duration decreased from 1.7/2.0/2.3/2.6s to 1.6/1.9/2.2/2.5s
    • STAMPEDE
    • Damage Strength Multiplier increased from 1.5/2.25/3 to 1.75/2.5/3.25
    • Slow Duration increased from 2.3s to 2.5s
  • CHAOS KNIGHT
    • Strength Gain reduced from 3.4 to 3.2
    • REALITY RIFT
    • Cooldown increased from 15/12/9/6 to 18/14/10/6
    • Lifesteal decreased from 25/40/55/70% to 24/36/48/60%
    • Max Critical Damage increased from 140/170/200/230% to 140/175/210/245%
    • PHANTASM
    • Fixed Strong Illusion buff on Phantasm being dispellable (which would cause illusions to die to illusion killing effects after that)
    • TALENTS
    • Level 10 talent +20 Movement Speed replaced with +200 Reality Rift Target Pull Distance
    • Level 10 talent +5 all stats replaced with +20% Chaos Strike Lifesteal
    • Level 15 talent +35% Cleave replaced with -3s Chaos Bolt Cooldown
  • CHEN
    • DIVINE FAVOR
    • Aura no longer provides Heal Amplification
    • Aura now also provides 2/3/4/5 armor
    • HOLY PERSUASION
    • Reworked Shard. Allows Holy Persuasion to target 1/2/3 Ancient creeps based on Hand of God level. (Old Scepter effect)
    • HAND OF GOD
    • Reworked Scepter. Hand of God now applies a Strong Dispel
  • CLINKZ
    • Strafe removed
    • BURNING BARRAGE
    • New Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70
    • SEARING ARROWS
    • Mana cost reduced from 12 to 10
    • SKELETON WALK
    • No longer can cast spells without breaking invisibility
    • DEATH PACT
    • Can be casted from Skeleton Walk without breaking invisibility
    • TALENTS
    • Level 10 Talent +8 Agility replaced with +12% Magic Resistance
    • Level 15 Talent -7s Skeleton Walk reduced to -5s
    • Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows
  • WEAVER
    • THE SWARM
    • Travel Speed increased from 600 to 750
    • Now ignores damage block
    • GEMINATE ATTACK
    • Can now be toggled to disable autocast
    • TALENTS
    • Level 10 Talent +0.2 Swarm Armor Reduction replaced with +9 Strength
    • Level 15 Talent +12 Strength replaced with +2 Swarm Attacks to Kill
    • Level 20 Talent +35 damage replaced with +90 Geminate Attack Damage
    • Level 20 Talent +3 Swarm Attacks to Kill replaced with +0.5 Swarm Armor Reduction
    • WINDRANGER
    • GALE FORCE
    • Reworked Shard: Now Grants Gale Force. Vector Targeted: Summons a strong wind that pushes all enemies within a 1000 AoE by 250 units per second in the target direction for 3 seconds (Units can still move, attack and cast spells, does not interrupt channeling). Mana Cost: 150 Cooldown: 40s
    • TALENTS
    • Level 15 Talent +100 Attack Range replaced with Windrun Undispellable
    • Level 25 Talent 25% Cooldown Reduction replaced with Focus Fire Kills Advance Cooldown by 20s
  • WINTER WYVERN
    • Agility Gain reduced from 1.9 to 1.7
    • ARCTIC BURN
    • Attack Range Bonus decreased from 350/425/500/575 to 350/400/450/500
    • Movement Speed Slow reduced from 22/28/34/40% to 16/24/32/40%
    • WINTER’S CURSE
    • Cast Range reduced from 800 to 700
    • COLD EMBRACE
    • Shard cooldown reduction reduced from 5s to 4s
    • Percentage Heal reduced from 2/3/4/5% to 1.75/2.5/3.25/4%
    • TALENTS
    • Level 10 Talent +50 Damage reduced to +35
    • Level 10 Talent +1.5% Cold Embrace Heal replaced with +25HP/s Cold Embrace Heal
    • Level 15 Talent +275 Health replaced with +2s Arctic Burn Debuff Duration
    • Level 15 Talent +400 Night Vision replaced with +400 Splinter Blast Radius
  • WITCH DOCTOR
    • PARALYZING CASK
    • Creep damage rescaled from 50/70/125/150 to 75
    • Hero damage reduced from 50/60/70/80 to 40
    • Deals 10/15/20/25 more damage per each bounce
    • TALENTS
    • Level 10 Talent +60 damage replaced with -25% Voodoo Restoration Mana Per Second
    • Level 10 Talent +200 Health replaced with +75 Maledict Radius
    • Level 15 Talent +100 Maledict Radius replaced with +300 Health
  • WRAITH KING
    • REINCARNATION
    • Cooldown increased from 200/120/40 to 200/130/60
    • TALENTS
    • Level 10 Talent +0.5s Wraithfire Blast duration replaced with +20 Movement Speed
    • Level 15 Talent +25 Movement Speed replaced with +0.7s Wraithfire Blast Stun Duration
    • Level 20 Talent +16 Strength replaced with +25% Cleave
  • ZEUS
    • LIGHTNING BOLT
    • Mana Cost reduced from 125/130/135/140 to 120/125/130/135
    • Vision Duration increased from 4.5s to 5
    • STATIC FIELD
    • Shard Active Mana Cost reduced from 100 to 75
    • Shard Active now grants 900 radius unobstructed vision around Zeus for 3 seconds
    • NIMBUS
    • Duration reduced from 35s to 30s
    • Lightning Bolt Interval increased from 2.25s to 2.5s
    • Bounty increased from 100 to 125
    • TALENTS
    • Level 25 Talent +50% Spell Lifesteal replaced with 325 range AoE Lightning Bolt

To get a full glimpse of the changes, visit Dota 2’s uploaded patch notes.

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