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New Patch Gets Mixed Opinions, Big Changes Might Show Imbalanced Heroes

Dethan Dario
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PATCH 7.29 CAME IN EARLY THIS WEEK, AND HERE’S WHAT YOU HAVE TO WATCH OUT FOR!

Dota 2: New Hero Release And Patch 7.29 Confirmed For April

Valve has sneakily uploaded its newest patch in April 11, and fans have gone wild on the massive changes in-game, including the pros.

One big change was the arrival of the newest hero, ‘Dawnbreaker,’ whose skillset are yet to be identified as imbalanced as its potentials are yet to be exploited by gamers.

Dota 2 update 7.29 adds new hero, Dawnbreaker | Dot Esports

Alongside Dawnbreaker are other in-game additions like the new ‘Water’ rune which may instantly restore 100 health, and 80 mana.

Buff and nerf hammers also came down on heroes as changes also include the Aghanims shard abilities of heroes just to keep the ‘balance’… at the very least.

One of the biggest change this patch, one that was noticed by many including numerous pros, is the removal of the Necronomicon. A ‘Kuku-nerf’ as the T1 veteran told on his post.

In its removal, a possible downtrend on the pick rates of Lycan and Beastmaster will all follow as these two require the necro book as their basic item to give more power to the team.

Another change, something favoring another possible exploitation in-game would be the changes on Broodmother whose skillsets almost look as if it had a full rework– this rework looks like something Qojqva would exploit as the player tweeted a photo of the hero.

BIG CHANGES

The removal of Necronomicon may suggest potential exploits on the most hated hero, Techies, as the Nerco summons with ‘true sight’ buff enables teams to remove wards, and bombs without putting their characters in danger.

  • Terrain updated with various changes
  • Added Water Power Rune. Spawns at both Power Rune locations only at minutes 2 and 4. Instantly restores 100 health and 80 mana when used. Can be used to fill bottles. Starting at 6 minutes, Power Runes spawn as usual on one side.
  • Added +2 Attributes leveling for up to 7 times (for the 7 empty levels from 1-26), and can be leveled in any order (via clicking on the talent tree circle). They will automatically be leveled if there are no other options available.
  • Level 30 no longer grants all remaining talents. Instead level 27/28/29/30 will grant you the remaining level 10/15/20/25 talents
  • Outposts no longer give XP at the 10/20/30/etc minute mark
  • Outposts now provide XPM while controlled (XP = 2*Minute). No extra XP granted when controlling two outposts, similar to the existing rules.
    Notes: 
    • Compared to the previous version at 10/20/30/40 minutes, the total XP given per player changed from 150/500/1050/1800 to 110/420/930/1640.
    • The XP is provided on the minute mark
    • The amount you get for each minute at the start is 2/4/6/8/10/12/14/16/18/20 for minutes 1 through 10
  • Bounty Runes after the initial set are reduced by 10%
  • Bounty Runes no longer spawn in the river. The amount these runes gave is now provided automatically over time through GPM.
  • Bounty Runes now spawn every 3 minutes in the respective jungle area (total rune count reduced from 4 to 2)
  • Bounty Runes no longer disappear when new ones spawn, they now spawn alongside the previous one if it isn’t picked up
  • At minute 0, Bounty Runes spawn in the jungle and at the power rune locations (4 total at the start of the game
  • Various cast ranges and movement speed talents/items/abilities have been replaced or toned down (these are included in line with the item and hero sections below)
  • Hero kill assists gold now adjusted based on the relative NW difference between the two teams. For example, if your team is down 5,000 gold and the enemy has 50,000 total net worth, your assist gold will be worth 10% more.
  • Heroes now start the game with 1 TP scroll rather than 3
  • Heroes now gain 1 TP scroll on death
  • TP Scroll cost increased from 90 to 100
  • Heroes with 1.0 turn rate now have 0.9 turn rate
  • Heroes with 0.5 turn rate now have 0.6 turn rate
  • Turn rate effect on time to turn improved by 20%
  • Aghanim’s Scepter: Roshan drop now requires you to activate it to consume it (has no effect until consumed)
  • Aghanim’s Shard: Now drops on the second Roshan kill, and only that one (has the same activation mechanics as the Scepter drop)
  • Increase building teleportation range from 575 to 800 (affects TP scrolls and Boots of Travel)
  • Outpost teleport base channel time reduced from 6 to 5 seconds
  • Outpost vision reduced from 700 to 500
  • Captains Mode initial picking phase changed from 1st-2nd-1st-2nd to 1st-2nd-2nd-1st
  • Hoodwink added to Captains Mode
  • Couriers no longer have vision when inside Roshan’s pit
  • Wards can now be denied from full health by any allied player if the ward is placed in a spawn camp box
  • Ancient neutral creeps armor increased by 1 (except for the Ancient Golems)
  • Neutral Items now fly towards the killing hero, rather than spawning under the dead unit
  • Hero ban count for matchmaking increased by 6 (still chance-based)
  • Buyback cost reduced from 200 + NetWorth/12 to 200 + NetWorth/13
  • Courier respawn time reduced from 60 + 7*Level to 60 + 6*Level
  • Backdoor protection damage reduction increased from 40% to 50%
  • Hero-to-hero item transfer range increased from 150 to 300
  • Tree respawn interval reduced from 5 to 3 minutes
  • The following abilities no longer destroy trees: Earth Splitter, Mortimer Kisses, Meteor Hammer, Macropyre.
  • Reduced the radius of tree destruction on the following abilities: Wild Axes, Gust, Power Cogs, Vacuum, Fire Remnant, Relocate, Tether, Blinding Light, Skewer, Doppelganger, Telekinesis, Firesnap Cookie, Spit Out, Spider Legs, Blast Off!, Toss, Snowball, Powershot, Will-O-Wisp.
7.29 Patch NEW AGHANIM's SHARDS [DAWNBREAKER UPDATE] Dota 2 - YouTube

In this update, let’s expect more changes to in-game playstyles in these following updates!

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